I am starting to create a bunch of tools for Layout Artists to use whilst working in Blender. Similar to my Maya Simple Camera Rig, I have started first by building a Blender Camera Rig. This is not going to be as ‘simple’ as the Maya rig as I plan to build a whole bunch of functionality into this rig. So watch this space for updates!
The Goal
The goal here was to lay the foundation for a simple camera rig, that accomplishes as much as possible. Lets call it the Minimum Viable Product. It is intended to be used by layout artists seeking a fast, capable camera control system. It is fully functional, however not yet production tested. I am hoping this camera rig can be dropped into any pipeline as it has no dependencies, however my future scripts will be designed to function with this camera rig specifically.