Blender Camera Rig Add-on

I am starting to create a bunch of tools for Layout Artists to use whilst working in Blender. Similar to my Maya Simple Camera Rig, I have started first by building a Blender Camera Rig. This is not going to be as ‘simple’ as the Maya rig as I plan to build a whole bunch of functionality into this rig. So watch this space for updates!

The Goal

The goal here was to lay the foundation for a simple camera rig, that accomplishes as much as possible. Lets call it the Minimum Viable Product. It is intended to be used by layout artists seeking a fast, capable camera control system. It is fully functional, however not yet production tested. I am hoping this camera rig can be dropped into any pipeline as it has no dependencies, however my future scripts will be designed to function with this camera rig specifically.

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Vector Displacement

Its been many years since I have used my wordpress blog but decided (for some reason that may eventually come to me) too start posting a few more things again.

Suffice to say this is just a short post since #Nodevember got me all excited to learn the power of Blenders procedural shader networks. Honestly though it didn’t start out well. I began not really trying to make any specific shape or with a goal in mind, but with the desire to understand what each node did and how it influenced the output. You will see what resulted was some strange tent type shape where the colours are defined by the geometries position in 3D Space.

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