Blender Camera Rig Add-on

I am starting to create a bunch of tools for Layout Artists to use whilst working in Blender. Similar to my Maya Simple Camera Rig, I have started first by building a Blender Camera Rig. This is not going to be as ‘simple’ as the Maya rig as I plan to build a whole bunch of functionality into this rig. So watch this space for updates!

The Goal

The goal here was to lay the foundation for a simple camera rig, that accomplishes as much as possible. Lets call it the Minimum Viable Product. It is intended to be used by layout artists seeking a fast, capable camera control system. It is fully functional, however not yet production tested. I am hoping this camera rig can be dropped into any pipeline as it has no dependencies, however my future scripts will be designed to function with this camera rig specifically.

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Maya Camera Rig Builder Script

So this is going to be a bit more of a code based post. Although I am not going to diving into the code perse. At the time of writing, the plan was to copy the code right here into the post, but as I write this I think maybe linking off to my gitlab account might be the best idea. That way any updates I make to it will be immediately available.

Goal with the Script

The goal here was to build a very simple camera rig, that accomplishes as much as possible. Lets call it the Minimum Viable Product. It was intended to be used for a training course teaching beginners the ins and out of being a layout artist. I wanted something that mimicked closely what I like to use professionally, but with all the bells & whistles removed. It is intended to be pipeline agnostic and thus its pretty bare bones.

That said, it is fully functional.

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