Vector Displacement

Its been many years since I have used my wordpress blog but decided (for some reason that may eventually come to me) too start posting a few more things again.

Suffice to say this is just a short post since #Nodevember got me all excited to learn the power of Blenders procedural shader networks. Honestly though it didn’t start out well. I began not really trying to make any specific shape or with a goal in mind, but with the desire to understand what each node did and how it influenced the output. You will see what resulted was some strange tent type shape where the colours are defined by the geometries position in 3D Space.

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