Maya Camera Rig Builder Script

So this is going to be a bit more of a code based post. Although I am not going to diving into the code perse. At the time of writing, the plan was to copy the code right here into the post, but as I write this I think maybe linking off to my gitlab account might be the best idea. That way any updates I make to it will be immediately available.

Goal with the Script

The goal here was to build a very simple camera rig, that accomplishes as much as possible. Lets call it the Minimum Viable Product. It was intended to be used for a training course teaching beginners the ins and out of being a layout artist. I wanted something that mimicked closely what I like to use professionally, but with all the bells & whistles removed. It is intended to be pipeline agnostic and thus its pretty bare bones.

That said, it is fully functional.

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Maya to Houdini Camera Conversion

I have recently been working on a new pipeline that has moved away from using Maya as the core DCC. Instead we decided to move dressing, lookdev and lighting to Houdini. This has pushed us to require accurate cameras within Houdini using Arnold, and after some investigation here are a few tips to guide you on your way.

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