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	<title>bydersjoint</title>
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	<description>its about a bit of everything</description>
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		<item>
		<title>Portfolio Blog Move</title>
		<link>http://bydersjoint.wordpress.com/2009/04/17/blog-has-moved/</link>
		<comments>http://bydersjoint.wordpress.com/2009/04/17/blog-has-moved/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 10:25:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Random Rantings]]></category>

		<guid isPermaLink="false">http://bydersjoint.wordpress.com/?p=535</guid>
		<description><![CDATA[I recently moved my 3D &#38; Portfolio Blog, for all things 3D please check it out at http://blog.cunnington.co.za<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bydersjoint.wordpress.com&amp;blog=1982680&amp;post=535&amp;subd=bydersjoint&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I recently moved my 3D &amp; Portfolio Blog, for all things 3D please check it out at</p>
<p><a href="http://blog.cunnington.co.za" target="_self">http://blog.cunnington.co.za</a></p>
<p> <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">admin</media:title>
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		<item>
		<title>Missing/Rogue Materials in 3DS Max Scenes</title>
		<link>http://bydersjoint.wordpress.com/2008/06/03/missingrogue-materials-in-3ds-max-scenes/</link>
		<comments>http://bydersjoint.wordpress.com/2008/06/03/missingrogue-materials-in-3ds-max-scenes/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 13:39:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Artist]]></category>
		<category><![CDATA[DIF]]></category>
		<category><![CDATA[DTS]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Externally Referenced File]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Game Artist]]></category>
		<category><![CDATA[GameDev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Orphan]]></category>
		<category><![CDATA[Orphaned]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Polygons]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Torque]]></category>
		<category><![CDATA[Torque Game Engine]]></category>
		<category><![CDATA[XRef]]></category>
		<category><![CDATA[XRefs]]></category>

		<guid isPermaLink="false">http://bydersjoint.wordpress.com/?p=46</guid>
		<description><![CDATA[Recently I was on a mission to cleanup the regurgitated mess that is the console.log file. It was complaining that 3 DTS file were searching for 2 specific textures&#8230; anyway, this sometimes happens&#8230;&#8230; I have moved my 3D &#38; Portfolio Blog, for the rest of this post please click below http://blog.cunnington.co.za<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bydersjoint.wordpress.com&amp;blog=1982680&amp;post=46&amp;subd=bydersjoint&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Recently I was on a mission to cleanup the regurgitated mess that is the console.log file. It was complaining that 3 DTS file were searching for 2 specific textures&#8230; anyway, this sometimes happens&#8230;&#8230;</p>
<p>I have moved my 3D &amp; Portfolio Blog, for the rest of this post please click below<br />
<strong><a href="http://blog.cunnington.co.za/2008/06/03/missingrogue-materials-in-3ds-max-scenes/">http://blog.cunnington.co.za</a></strong></p>
<p> <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <strong><br />
</strong></p>
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		<slash:comments>6</slash:comments>
	
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			<media:title type="html">admin</media:title>
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		<item>
		<title>XRef and My Workflow</title>
		<link>http://bydersjoint.wordpress.com/2008/05/13/xref-and-my-workflow/</link>
		<comments>http://bydersjoint.wordpress.com/2008/05/13/xref-and-my-workflow/#comments</comments>
		<pubDate>Tue, 13 May 2008 11:53:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Artist]]></category>
		<category><![CDATA[DIF]]></category>
		<category><![CDATA[DTS]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Externally Referenced File]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Game Artist]]></category>
		<category><![CDATA[GameDev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Orphan]]></category>
		<category><![CDATA[Orphaned]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Polygons]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Torque]]></category>
		<category><![CDATA[Torque Game Engine]]></category>
		<category><![CDATA[XRef]]></category>
		<category><![CDATA[XRefs]]></category>

		<guid isPermaLink="false">http://bydersjoint.wordpress.com/2008/05/13/xref-and-my-workflow/</guid>
		<description><![CDATA[Sometime ago I wrote two posts on the topic of XRefs (3ds Max Externally Referenced File) in Max. I have come to the &#8216;near&#8217; end of my current project and thought it was time to share some of the Pro&#8217;s and Con&#8217;s of the XRef system and my current Workflow&#8230;&#8230;. I have moved my 3D [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bydersjoint.wordpress.com&amp;blog=1982680&amp;post=45&amp;subd=bydersjoint&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Sometime ago I wrote two posts on the topic of XRefs (3ds Max Externally Referenced File) in Max. I have come to the &#8216;near&#8217; end of my current project and thought it was time to share some of the Pro&#8217;s and Con&#8217;s of the XRef system and my current Workflow&#8230;&#8230;.</p>
<p>I have moved my 3D &amp; Portfolio Blog, for the rest of this post please click below<br />
<strong><a href="http://blog.cunnington.co.za/2008/05/13/xref-and-my-workflow/">http://blog.cunnington.co.za</a></strong></p>
<p> <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">admin</media:title>
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	</item>
		<item>
		<title>Orphaned Polygons in Torque &#8211; Part 3 of 3</title>
		<link>http://bydersjoint.wordpress.com/2008/04/21/orphaned-polygons-in-torque-part-3-of-3/</link>
		<comments>http://bydersjoint.wordpress.com/2008/04/21/orphaned-polygons-in-torque-part-3-of-3/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 09:31:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Artist]]></category>
		<category><![CDATA[DIF]]></category>
		<category><![CDATA[DTS]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Game Artist]]></category>
		<category><![CDATA[GameDev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Orphan]]></category>
		<category><![CDATA[Orphaned]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Polygons]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Torque]]></category>
		<category><![CDATA[Torque Game Engine]]></category>

		<guid isPermaLink="false">http://bydersjoint.wordpress.com/2008/04/21/orphaned-polygons-in-torque-part-3-of-3/</guid>
		<description><![CDATA[How do I resolve, or fix them?! This is now going to simply be a list of work around&#8217;s that I have found to resolve, or alleviate the problem&#8230; If you were hoping for a &#8216;Fix Orphaned Polygons&#8217; button I am afraid you &#38; I are sadly out of luck&#8230;.. I have moved my 3D [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bydersjoint.wordpress.com&amp;blog=1982680&amp;post=33&amp;subd=bydersjoint&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>How do I resolve, or fix them?!</strong></p>
<p>This is now going to simply be a list of work around&#8217;s that I have found to resolve, or alleviate the problem&#8230; If you were hoping for a &#8216;Fix Orphaned Polygons&#8217; button I am afraid you &amp; I are sadly out of luck&#8230;..</p>
<p>I have moved my 3D &amp; Portfolio Blog, for the rest of this post please click below<br />
<strong><a href="http://blog.cunnington.co.za/2008/04/21/orphaned-polygons-in-torque-part-3-of-3/">http://blog.cunnington.co.za</a></strong></p>
<p> <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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			<media:title type="html">admin</media:title>
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		<title>Orphaned Polygons in Torque &#8211; Part 2 of 3</title>
		<link>http://bydersjoint.wordpress.com/2008/02/27/orphaned-polygons-in-torque-part-2-of-3/</link>
		<comments>http://bydersjoint.wordpress.com/2008/02/27/orphaned-polygons-in-torque-part-2-of-3/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 07:03:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Artist]]></category>
		<category><![CDATA[DIF]]></category>
		<category><![CDATA[DTS]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Game Artist]]></category>
		<category><![CDATA[GameDev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Orphan]]></category>
		<category><![CDATA[Orphaned]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Polygons]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Torque]]></category>
		<category><![CDATA[Torque Game Engine]]></category>

		<guid isPermaLink="false">http://bydersjoint.wordpress.com/2008/02/27/orphaned-polygons-in-torque-part-2-of-3/</guid>
		<description><![CDATA[How do I find them? Its not a simple job to find Orphaned polygons. There is no tool that tells you exactly which brush has freaked out&#8230; (that would be especially handy when working in 3D Max, because each of my brushes has a unique name)&#8230; I have moved my 3D &#38; Portfolio Blog, for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bydersjoint.wordpress.com&amp;blog=1982680&amp;post=30&amp;subd=bydersjoint&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>How do I find them?</strong></p>
<p>Its not a simple job to find Orphaned polygons. There is no tool that tells you exactly which brush has freaked out&#8230; (that would be especially handy when working in 3D Max, because each of my brushes has a unique name)&#8230;</p>
<p>I have moved my 3D &amp; Portfolio Blog, for the rest of this post please click below<br />
<strong><a href="http://blog.cunnington.co.za/2008/02/27/orphaned-polygons-in-torque-part-2-of-3/">http://blog.cunnington.co.za</a></strong></p>
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		<title>Orphaned Polygons in Torque &#8211; Part 1 of 3</title>
		<link>http://bydersjoint.wordpress.com/2008/02/22/orphaned-polygons-in-torque-part-1-of-3/</link>
		<comments>http://bydersjoint.wordpress.com/2008/02/22/orphaned-polygons-in-torque-part-1-of-3/#comments</comments>
		<pubDate>Fri, 22 Feb 2008 13:23:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Artist]]></category>
		<category><![CDATA[DIF]]></category>
		<category><![CDATA[DTS]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Game Artist]]></category>
		<category><![CDATA[GameDev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Orphan]]></category>
		<category><![CDATA[Orphaned]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Polygons]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Torque]]></category>
		<category><![CDATA[Torque Game Engine]]></category>
		<category><![CDATA[XForm]]></category>

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		<description><![CDATA[I am no expert in the field of Programming, I don&#8217;t want to be (I am an artist) but sometimes in game dev, technical artists have to have a good grounding of what their engine is doing&#8230; I have moved my 3D &#38; Portfolio Blog, for the rest of this post please click below http://blog.cunnington.co.za<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bydersjoint.wordpress.com&amp;blog=1982680&amp;post=29&amp;subd=bydersjoint&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I am no expert in the field of Programming, I don&#8217;t want to be (I am an artist) but sometimes in game dev, technical artists have to have a good grounding of what their engine is doing&#8230;</p>
<p>I have moved my 3D &amp; Portfolio Blog, for the rest of this post please click below<br />
<strong><a href="http://blog.cunnington.co.za/2008/02/22/orphaned-polygons-in-torque-part-1-of-3/">http://blog.cunnington.co.za</a></strong></p>
<p> <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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