XRef and My Workflow May 13, 2008
Posted by admin in Tutorials.Tags: 3D, 3D Max, Art, Artist, DIF, DTS, Engine, Entertainment, Externally Referenced File, Game, Game Art, Game Artist, GameDev, Games, Orphan, Orphaned, Pipeline, Polygons, Technology, Torque, Torque Game Engine, XRef, XRefs
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Sometime ago I wrote two posts on the topic of XRefs (3ds Max Externally Referenced File) in Max. I have come to the ‘near’ end of my current project and thought it was time to share some of the Pro’s and Con’s of the XRef system and my current Workflow…….
I have moved my 3D & Portfolio Blog, for the rest of this post please click below
http://blog.cunnington.co.za
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