Orphaned Polygons in Torque – Part 1 of 3 February 22, 2008
Posted by admin in Tutorials.Tags: 3D, 3D Max, Art, Artist, DIF, DTS, Engine, Entertainment, Game, Game Art, Game Artist, GameDev, Games, Orphan, Orphaned, Pipeline, Polygons, Technology, Torque, Torque Game Engine, XForm
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I am no expert in the field of Programming, I don’t want to be (I am an artist) but sometimes in game dev, technical artists have to have a good grounding of what their engine is doing…
I have moved my 3D & Portfolio Blog, for the rest of this post please click below
http://blog.cunnington.co.za
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